Star wars battlefront 2 big battle

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Dice is cognizant of the complaint and hopes to address it in some fashion for the sequel. Most of the time, players on the attacking side had an easy win, as it was much harder to stop the walker than it was to escort it to the objective. One of the more disappointing sides of the first Battlefront was the balance on Walker Assault. Galactic Assault is the same, this time with the droids of the Trade Federation escorting a massive Multi-Troop Transport (MTT) into the streets of Theed, as Clone Troopers seek to keep them out of the throne room. Walker Assault had the attacking Empire side escorting a massive AT-AT, while the defending Rebellion attempted to slow the oncoming charge. This mode is similar to Battlefront's Walker Assault, in that a total of 40 players are fighting in a grand war. With that disappointing first showing in mind, I sat down to play Star Wars: Battlefront II's massive Galactic Assault. This year marks EA Dice's chance to learn from the mistakes of the first game. There was no single-player campaign, the mutliplayer was only a handful of modes across the same maps, and once you had a solid card loadout, there was no real reason to change things up. The problem was Battlefront didn't last all that long. EA Dice did develop a shooter that played well on a moment-to-moment basis and captured the feeling of Star Wars. 2015's Star Wars: Battlefront was a fun game.